

The abbreviated glyph names can then be combined to turn a 12-glyph address into a unique 3. The conversation is interrupted by a distress signal before it can progress much further.Īpollo, if they are still alive, contacts the player after their third Hyperdrive warp to give their thoughts on the end of the Atlas and challenge the player to a race to the centre of the Galaxy. The Portal Repository theorizes that the name/meaning of each glyph originate from the first 16 words of the in-game Atlas dictionary (Capitalized version): The first two letters of the Atlas language word can be used as abbreviations for each glyph. If the player does transmit the address, Apollo will enter that address into their portal and attempt to reach the player's planet.Īpollo, if they were given a specific address, contacts the player during their second mission for the Merchants Guild and informs them of their encounter with The Atlas.Īpollo, if they were given a specific address, contacts the player immediately after a Holo-Terminus conversation with -null- and is surprised at being unable to find the player despite being in the same location. Once the player has chosen the fate of the soul of Artemis, Apollo contacts the player in space and learns of what happened to their friend.Īfter activating the portal of a nearby planet and obtaining its address, the player contacts Apollo via Holo-Terminus and must choose whether to transmit the portal's address. All I want is to know if there is a unique way of unlocking the glyphs on the expansion that doesn’t involve the 16 travelers. I didn’t do expedition 1 at all but I assume 3 can be played on the same save.

I want to keep playing on the expedition save. In light of the data collected during the raid, Apollo contacts the player in space and instructs them to visit two Plaques and a Monolith which will temporarily grant Glyphs to the player so that they can then use the planet's portal. I don’t want to unlock the glyphs to complete 2. When I go to the tablet it just has the circle of glyphs that you have to charge when you first open the portal. The blue glow should go away and it wont be active anymore. Once the player has finished preparations, Apollo observes Sentinel activity while the player raids a Korvax Manufacturing Facility. Have you tried just entering a new set of glyphs Or enter one and then choose leave. To this end, Apollo, demanding that the player be sufficiently prepared for the tasks ahead, refers them to several of his contacts to receive upgrades and gain the ability to build a base staffed with an Overseer (NPC) and a Scientist. Eventually, the player decides to work with Apollo to uncover the connection between Portals and the Sentinels. Apollo is initially uninterested, but the player gains their attention once they are informed of Artemis's misfortune. The player first contacts Apollo via Holo-Terminus. The player first learns of the existence of Apollo when Artemis transmits their ID just before disappearing from the Holo-Terminus network.
